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Changelog 
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Site Admin

Joined: Fri Feb 08, 2013 5:24 pm
Posts: 2522
Fix:
  • The bot should no longer be saying scripts with text in front of them
  • Fixed haveitem


Mon Apr 15, 2013 6:03 pm
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Site Admin

Joined: Fri Feb 08, 2013 5:24 pm
Posts: 2522
This version is not mandatory yet, please test it and report any bugs. It will become mandatory by next week! New Remote Control features will not work completely with the old version!

1.7.0:
  • The bot is now controlled with a GUI, the console with its previous options remain though
  • Looting, skinning, bait and unstuck can be set for each process now
  • The warning sound can now be played on deaths as well
  • Custom sounds can be added for the warnings
  • The distance over which a hunter backpeddels can now be adjusted
  • Resources can now be gathered during mob grinds
  • A death counter which logs you off after a certain amount of deaths got added
  • PVP retaliation can now be turned off
  • Path reversal is now optional
  • There is a small delay after gathering to prevent using the same object twice
  • The bot shouldn't face mobs when resting anymore
  • Fixed offhandbuffed
  • Added a haveaggro-condition to check whether a mob targets you
  • Added a healbot functionality that will keep your group healed with a proper combat profile
  • Added Vendoring
  • Added the possibility of chaining profiles
  • Remote Control now gives a few more details and the possibility to interact with the new features
  • Previous customers can now get a free trial (lasts one day) every 60 days to check up on the newest version

Screenshot of the GUI version


Fri Aug 02, 2013 3:03 am
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Site Admin

Joined: Fri Feb 08, 2013 5:24 pm
Posts: 2522
Took way longer than expected, but here it finally is,
1.7.1:
  • Fixed the moving to the grinding zone after vendoring
  • Fixed issues on the relog screen
  • Profiles and relog info will now be properly shown when switching between processes
  • The bot will now give a warning if VSync is not enabled
  • Added the "havetarget" condition which checks whether you have a target
  • Made a few changes to the unstuck sequences
  • Fixed several crashes (hopefully all of them :-/ the bot still crashes RARELY when you open up new processes, so you better start them before botting)


Tue Sep 03, 2013 9:44 pm
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Site Admin

Joined: Fri Feb 08, 2013 5:24 pm
Posts: 2522
Fixed & re-released 1.7.1
Also on some servers where looting didn't work correctly it should now be fixed.


Fri Sep 06, 2013 7:13 pm
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Site Admin

Joined: Fri Feb 08, 2013 5:24 pm
Posts: 2522
This update has to be downloaded manually
Fix:
  • The bot will now properly relog even when you are in a queue
  • Vendoring by name should work without problems


Sun Sep 08, 2013 10:23 pm
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Site Admin

Joined: Fri Feb 08, 2013 5:24 pm
Posts: 2522
1.7.2:
  • Before vendoring, the bot will now check whether the vendor frame is actually open
  • Whether you are in combat will no longer be determined by you being targeted by mobs but by your correct combat state
  • Paladin and Warlock mounts are now properly detected
  • Custom emotes will now be detected for warnings
  • You can now see whether somebody whispered you in the Remote Control
  • The bot should no longer face targets while incapacitated
  • The bot will now correctly face it's original direction when relogging during fishbotting


Sun Sep 15, 2013 10:21 pm
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Site Admin

Joined: Fri Feb 08, 2013 5:24 pm
Posts: 2522
1.7.3:
  • Fixed relogging (again, before it was apparently required that you had your mouse in the window before it realized the popup)
  • Fixed the horribly overcalculated exp/hour
  • Fixed breakoncombat to work with the new combat detection system
  • The bot will now save a logfile
  • Fixed the bot not attacking while the target is stunned/rooted
  • Found a way to remove the step back when looting/skinning/gathering
  • Made F5 the hotkey for Add ID when creating farming profiles
  • Game objects (nodes, herbs) can now be seen on the radar
  • Fixed the gathering during grind option
  • The bot will now only switch action bars if necessary (rarely the bot fails to detect this though), this should minimize "failed" key pushes


Mon Sep 23, 2013 6:24 pm
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Site Admin

Joined: Fri Feb 08, 2013 5:24 pm
Posts: 2522
1.7.4:
  • The bot will no longer spam the console like crazy when done with a chained profile
  • Sitting should now always be cleared correctly before casting
  • The bot should no longer be "stuck" facing a mob when it can't target it
  • It shouldn't be possible anymore that paranoia bugs you out forever
  • Spells on warrior stance/druid shapeshift bars should now be detected properly (why didn't anybody tell me about this? :O)


Mon Oct 07, 2013 8:51 pm
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Site Admin

Joined: Fri Feb 08, 2013 5:24 pm
Posts: 2522
Hotfix (has to be manually downloaded!):
  • The bot will no longer interrupt non-offensive channeling spells like Health Funnel
  • The bot will only switch targets on incapacitated/stunned/rooted (etc.) targets if they have more than 90% health


Tue Oct 08, 2013 2:15 am
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Site Admin

Joined: Fri Feb 08, 2013 5:24 pm
Posts: 2522
Hotfix 2:
  • Fixed an issue where the bot would run to the wrong direction when dead (never change a running system, eh...)
  • Creating the farming profile with the console will no longer crash the bot if you haven't opened the Farmingprofile-window


Tue Oct 08, 2013 3:06 pm
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