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Author:  Lys [ Tue Oct 08, 2013 7:03 pm ]
Post subject:  Re: Changelog

I'm seriously messing up a lot at the moment, sorry for that...:
  • The bot will no longer attempt to spam some text on resurrection
  • The bot will no longer accidentally "blacklist" mobs while going to a vendor (which made the bot being stuck at the vendor)

Author:  Lys [ Fri Oct 18, 2013 3:34 am ]
Post subject:  Re: Changelog

  • It should no longer be possible to create multiple relog entries for a character (which caused some problems)
  • If you have no bags equipped the bot will no longer fail to detect a full inventory
  • The bot is now able to interact with vendors that have a gossip menu before the vendoring menu
  • The bot now notices interrupted ghost paths, making multiple ghost paths possible without the bot running into nirvana
  • The bot now checks whether the chat is open before typing
  • The bot will now save process individual-settings (right side of the bot) for each character
  • The bot should now also fight mobs that attack group members instead of just ignoring those
  • It is now possible to let the bot loot on specific actions with the "loot" assignment for combat actions (i.e. for pick pocketing, opening items like clams)
  • Healbots should no longer be "stuck" following nobody if they have themselves as target
  • Most buttons of the farming profile window will now give a feedback in the console
  • The bot will now only jump in water if he is actually underwater
  • The download of the bot now includes a combat profile for every class

Author:  Lys [ Thu Nov 21, 2013 1:22 pm ]
Post subject:  Re: Changelog

  • The bot will no longer crash on deleting waypoints when there are none to delete
  • The bot will now properly mount when going to the vendor
  • The bot will no longer crash when you try to ignore a player for paranoia without a target
  • It is now possible to have the bot either log out or stop looting on a full inventory
  • Paranoia settings are now bound to a character
  • Prowl and stealth will no longer be cast if there are mobs to loot
  • The gather during grind option works properly again
  • The healbot will now follow closer (60%) than the set following distance to prevent a lot of small steps when on the edge of the distance
  • The Start/Stop homekey is now customizable
  • The healbot will now also heal pets of group members
  • Fixed an issue with the haveitem:[ID]<[COUNT] condition
  • If you are using the healbot your combat profile should have at least one targethp< condition as the bot will now use this value to determine whether something has to be healed or whether he should move
  • Fixed a bug with the paranoia ignore function

Author:  Lys [ Fri Nov 22, 2013 2:22 pm ]
Post subject:  Re: Changelog

Manual Fix:
  • The bot will now check whether you are indoors before mounting

Author:  Lys [ Tue Dec 03, 2013 7:10 pm ]
Post subject:  Re: Changelog

  • The bot will no longer type /logout to log off to prevent accidental chat messages
  • Added a Crash-Safe mode
  • Unfilled soul stone bags shall no longer prevent the bot from noticing a full inventory

Author:  Lys [ Thu Dec 19, 2013 3:28 am ]
Post subject:  Re: Changelog

On starting the bot you will now receive a notification if your subscription has less than 3 days of time left.

Author:  Lys [ Fri Jan 10, 2014 5:07 pm ]
Post subject:  Re: Changelog

  • Paranoia applies to fishing as well now
  • The bot will no longer switch targets on losing aggro if it is tagged by you (so no more taunting away)
  • It is now possible to have the bot play the alert message on combat actions, using the new "alert" command in the profile

Author:  Lys [ Thu Feb 06, 2014 6:04 pm ]
Post subject:  Re: Changelog

  • Rogues will now correctly handle situations in which the bot targets a different enemy than the one he has combo points on (before he was acting as if the combo points were on the target even though there were none)
  • Fixed saved paranoia ignores
  • Quivers, enchantment and herb bags are now no longer influencing vendoring (though items inside may still be sold if the appropriate quality/name is given!)
  • It is now possible to create new waypoints in between old waypoints. To do so you have to click the waypoint from which you want to continue on the radar (you can only click the ones for which recording is selected)
  • When assigning a chained profile the bot will now choose the closest profile to begin with
  • It is now possible to send chat messages while the bot runs with the interface

Author:  Lys [ Thu Feb 13, 2014 1:03 am ]
Post subject:  Re: Changelog

  • Fixed crash on recording new waypoints
  • It is now possible to give combat actions a chance to be performed. This is done with the chance:XX condition. XX should be a number from 0-99 and it gives the percentage, if matched it will be performed

Author:  Lys [ Thu Jun 12, 2014 5:08 pm ]
Post subject:  Re: Changelog

  • Bait applying is more reliable now
  • Added the "nostand" option which tells the bot to NOT stand up on a cast
  • Added the "isplayer" option which will make a spell being only cast if the target is a player
  • Added the "afterloot" option which prevents an action from being performed if there are lootable mobs available
  • Implemented the backpedal:X flag which will make the bot move back for X milliseconds after the action has been performed
  • It is now possible to check for your mana in relation to your base mana with the "basemana" condition
  • Added support for use:mana gem
  • It is now possible to modify the threshold of free bagslots as a condition to go vendoring
  • You can now change the reserved itemslots before looting is stopped/the character logs out
  • Different cast assignments can now share the same cooldown (see the guide on usage)
  • Fixed scroll usage
  • The bot will now play a warning sound if an enemy player attacks you
  • Retaliation against enemy players who ran too far away will now be discarded
  • It should now be easier to select waypoints during the farming profile creation
  • Deleting waypoints should no longer mess up the current selected (and thus also those of newly created) waypoints order
  • Fixed a major crash reason, hopefully making the crash safe mode obsolete. Please let me know if you should still encounter crashes with VB after this version

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